Bombshell

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From the creators of 2013’s Rise of the Triad comes Bombshell, an isometric action role-playing game for PC and PlayStation 4. Bomb Disposal Specialist turned mercenary for hire, Shelly “Bombshell” Harrison must strong-arm her way across 4 planets in an Unreal Engine-powered galactic adventure to rescue the president from an apocalyptic alien threat. With out-of-this-world enemies, a never-before-seen arsenal of devastating weaponry and a host of genre-crossing mechanics, Bombshell is set to blow you away.


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KEY FEATURES


History in the Breaking
Be part of Bombshell’s debut as she fights to save her president and her people from a maniac’s mechanical monstrosity.


Brave New Worlds
Traverse the dying world of Kyrron as it’s consumed by its neighboring sun, discover the secrets of a civilization frozen in time on the distant world of Zeroth and travel to the epitome of technology -- a villain’s vision which threatens to consume all that exists.


Robot-Armed and Dangerous
Shell, shock and shatter your way through vicious, bloodthirsty predators, an augmented alien species, and the remnants of an ancient race re-animated, with more than 10 weaponized arm modifications.

Isometric Ingenuity
Brilliantly brutal top-down shooting layered with classic role-playing mechanics, including experience points, upgrades, side quests, and non-linear levels.


Heavy Handed
Fierce finishing moves and interactive environments make Bombshell as dynamic as she is deadly.


What Are You Lookin’ At?
Yeah, she has a metal arm. Deal with it.


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BEHIND THE SCENES

Behind the Scenes #1


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SCREENSHOTS


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WALLPAPERS


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ABOUT

Bombshell

Name: Shelly “Bombshell” Harrison
Age: Classified
Likes: Kicking ass, motorcycles, kicking ass on motorcycles
Dislikes: Bubble gum, sunglasses, blonde hair

As a child, Shelly Harrison demonstrated an insatiable desire to succeed. From a young age, she demonstrated an aptitude for creative complexity and was always the outcast, prioritizing success over sociability.

As she matured, Shelly became known for her risk-taking, resilience and leadership, and developed a strong reputation for accomplishing her goals. These traits lead her to join the Global Defence Force, where she eventually became a well-respected and highly-regarded Colonel.

But Shelly quickly grew tired of conventional combat and became a Bomb Disposal Specialist. Charged with the safe disposal of unexploded ordnance, such a mines, shells and bombs, Harrison’s new career indulged her affinity for danger.

That career ended after what became known as “the Washington incident,” where she lost both her arm and her squad -- a group she thought of as family -- in a violent and explosive act. Shortly after, Shelly was given an honorable discharge.

She was later approached by a private military contractor. In exchange for her diverse skillset -- which includes expert weapons training and bomb disposal -- they offered her a second chance: a mechanical arm built from unidentified remnants discovered in the aftermath of the Washington incident.

Looking to get revenge on those responsible for the incident, she accepted. With this new arm, Shelly took on the name of “Bombshell” and vowed to restore both her name and her career.

If Shelly isn’t on standby awaiting assignments in Washington D.C., she’s further indulging her affinity for danger on her motorcycle as a stunt rider -- a potent combination of her three favourite “Likes.”


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FAQ

Q: What happened to your previous project: alloutofgum.com?

A: Lawsuits take time, and are often a long, drawn-out process. Meanwhile, we wanted to be productive -- our creative team couldn’t wait around for the issue to be resolved. Ultimately, we saw it as the opportunity to create our own intellectual property, and Bombshell was born. So far, it’s been a blast.

It’s impossible to say what will happen in regards to our previous project. It might return, it might not. We want to make great games without sacrificing our integrity, and Bombshell allows us to do that beautifully.

Q: Why an Action RPG?

A: We are big fans of action RPGs, and we love exploring new territory. It’s a genre that allows us to blend intense storytelling action with player freedom and expression. We believe we can add something new to the genre based on our experiences as a studio. Working with a new genre and a fresh pair of eyes allows us to view things from a new perspective (another pun!).

Q: Will you release modding tools?

A: Of course. We’ve all been part of a dedicated fan community at one point or another. We know what it’s like to want to create content. We believe in our community, and we never underestimate their ability to create new stuff, which is key to the success of any game. We are big supporters of modding tools and we strive to release them for every game we make.

Q: Will there be more Bombshell games in the future?

A: Bombshell is a brand new franchise which we are extremely excited about. We have great long-term goals and ambitions for Bombshell and we’ve created an expansive universe with that in mind. Expect to hear from us in the future.

Q: When is the game released?

A: When it’s done… just kidding! (No, but seriously -- when it’s done!) Bombshell is scheduled “to be done” for release in Q1 2015.


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PlayStation 3     Steam     Powered by Unreal Engine     ESRB Rating Pending